Fair game
Issue 4/1996 | Archives online, Authors
“In today’s world, the car is a male environment, a tool with which he controls the world,’ commented Heimo Susi (born 1933) in a recent interview in Helsingin Sanomat in connection with his first novel Virkamatka (‘Business travel’, Otava, 1996). ’And then the car sort of breaks down at the end of the book.’
The action of Susi’s novel takes place for the most part in a brand-new Opel Vectra; at the end of the book, the car is in collision with an elk. In traditional Finnish style, nature is always stronger than humankind, technology and civilisation. The book is a mischievous account of a department head in the ministry of labour on a wild-goose chase up and down the country: he sits in meetings, lectures in employment bureaus and shows on the overhead projector diagrams wittily illustrated by his daughter.
The man’s mission in life is to repel the suggestions of the minister’s work ing group for organisational renewal, because they threaten his own job. His attempt fails, and the office chief is faced with salaried redundancy or early retirement. The tragic hero sees his efforts coming to nothing.
Arguing for the necessity of spiritual health and safety at work, the offic e chief stubbornly claims that Finland is, in international terms, the leading country in this matter, although the reader is never told what spiritual health and safety at work means in practice. But the Geneva Conference is a mantra that generally silences Finns’ objections.
But Susi’s Virkamatka is not merely a satire about alienated civil servants: it is a mad vision of the future, the first quality novel l have read about compu ter games. Susi imagines how techno logy will change the world, right down to sexual practices. The civil servant and his wife decide to enliven their silver wedding celebration with a virtual adventure. The technician gives them diving suits, and regulates the sensitiv ity of their fingertips, lips and sexual organs. On offer to the civil servant is the classical role of satyr, with little horns and pointed ears, and the hooves of a goat. And, of course, a lustful expression. The nymph’s sexual organs react sensitively to the satyr’s flute- playing. The strength of impulses is regulated by pressing the palm of the hand until the nymph – the civil servant’s psychoanalyst wife – flounders in her desire like a fish.
So unrestrained is Susi’s invective that the book will make cautionary reading for admirers of the new tech nology. But Susi also sees a nugget of hope. Computers offer salvation, at least, from enervating everyday life, now that daydreams no longer have a place in the real world of bureaucracy. People need technology to support their imaginations. Except for Susi. In Susi’s case it must be said that his imagination needs no such support.
On his journey, the civil servant stops from time to time to tap away on his lap-top. The reader is left to work out what the man is really doing: is he writing notes on spiritual health and safety, or playing computer games?
In computer games, even the civil servant is god, and not merely a middle- aged man who has lost control of his life, just as the grand narratives about the rationality of reality have crumbled. Even if the player were to collide with an elk on screen, he always has nine lives left. In his descriptions of computer games, Susi mocks everything between heaven and earth: the natural sciences, New Age philosophy, Christianity. He makes mischief of the entire history of civilisation. Buddha, Jesus, Freud and the anthroposophist Rudolf Steiner are all failed experiments in the evolution-ary game.
The climax of Susi’s irony lies in the fact that Steiner, with his spiritual theories, comes closer to the truth. ’There is no need for sense-perception, the imaginable is enough,’ Steiner thought. ‘In other words, everything that can be imagined exists.’ In the world of computers and television this is the only possible truth. In the information society, then, Steiner’s theorie s should be hot stuff.
As we read the novel, our own lives begin to seem like a computer game which someone else is playing above our heads, although we live here and make our choices. Or at least, we think we do. People are as mechanical crea tures as the actors in the game. Actions which we see as rational are as absurd as the game itself.
And as soon as the short-sighted father grows tired of the creatures that scuttle across the screen, he pulls the plug on them. The end of the world begins to loom large.
The characters in the novel do not have the means to defy the writer, but can we defy the new technology, or God, who loves the games he has invented?
Can we somehow quit the game, even by mocking God? Or must it always be played to the end?
Tags: novel
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Also by Jyrki Kiiskinen
Me by myself - 20 June 2013
Living inside language - 23 February 2010
One more time - 31 December 1999
Gospel truths? - 31 March 1999
Simple things - 30 June 1998
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About the writer
Poet, writer, translator – and former Editor-in-Chief of Books from Finland – Jyrki Kiiskinen (born 1963) has published poems, novels and books for children. His collection of poems Kun elän (‘When I live’, 1999) won the Dancing Bear poetry prize in 2000.
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